﻿using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;

using Application.SceneEditor.Data;

namespace Application.SceneEditor
{
    /// <summary>
    /// Interaction logic for App.xaml
    /// </summary>
    public partial class App : System.Windows.Application
    {
        protected override void OnStartup(StartupEventArgs e)
        {
            // Do the base startup procedures first
            base.OnStartup(e);

            // we might want to recover at some point
            var editorState = new EditorState();

            var editorWindow = new Editor(editorState);
            editorWindow.Show();
        }
    }
}
